The Tool

Screenshots

Download

About

Links


Manager




last update:
28.01.04


The Tool



This handy little utility can do several things, to help you conquer the entire Echo Cluster:

  • Tax your natives and colonists, the method is based on your planet's friendly code
  • Build planetary mines, factories and defenseposts
  • Randomize planetary friendly codes
  • Use gravity wells, so your ships burn less fuel
  • Hide ship waypoints: make sure the distance of the waypoint is exactly the maximum distance
  • Check starbases - they fix damaged ships automatically
  • And: look for common mistakes like trying to HYP without FC "HYP" or trying to clone with not enough minerals, tech ... and so on - check out the readme for more details

There are even more features:

  • Location prediction: based on the current location, speed and waypoint, this utility uses the host.exe 3.22.026 movement code to predict the ship's position next turn. Very nice if you want to end up at the same spot but wish to do so without using the intercept mission
  • Maximum planetary structures: based on the number of clans, this utility tells you the maximum number of mines, factories and defenseposts; and based on that it tells you the maximum number of fighters and beams (+beamtype) the planet will have in combat
  • Ground combat prediction: enter the numbers of attacking and defending clans, their groundcombat ratio and see if your clans will take control of the planet or not.
  • Minefield calculator: you want to know the chance of hitting a mine? Or do you want to know the radius of a minefield? Just enter the number of torps to lay - or choose the beams for sweeping this minefield.

Furthermore you can virtually construct any available ship, and put any kind of weaponry on it. The program will then show you exactly what such a ship would cost. This can aid you in two ways. First of all, it will tell you how much resources you have to gather, so you can see if you can build such a ship or not. Second of all, it tells you exactly how much resources your enemy has spent on that ship that is coming your way, which will make blowing that ship out of the sky even more fun!

And last but not least you get a battle simulator, using the host.exe battle routines. It allows 25 ships to fight eachother in up to 100 fights - in any battle-order you want them to fight in. Ships involved in multiple battles can start their battles based on the simulated worst-case-scenario damage level from previous battles. It uses the battle routine from host.exe 3.22.027, courtesy of Tim Wisseman and will instantly showing you the possible outcomes of your upcoming battles. I has support for Engine Shieldbonus, the right-side bonus mass and can also include a planet/base into the battle.